Makefile and README updates

Update description text and fix installation instructions.

Makefile can build binaries for multiple archs now.
This commit is contained in:
Adam Štrauch 2021-09-05 17:10:47 +02:00
parent b19002ec84
commit b120970054
Signed by: cx
GPG Key ID: 018304FFA8988F8D
2 changed files with 35 additions and 12 deletions

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@ -1,3 +1,6 @@
VERSION=1.0
.PHONY: all
all: build
@ -12,6 +15,22 @@ test:
.PHONY: build
build: test
mkdir -p ./bin
export CGO_ENABLED=0 && go build -o ./bin/lobbyd daemon/*.go
export CGO_ENABLED=0 && go build -o ./bin/lobbyctl ctl/*.go
# linux amd64
env CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o ./bin/lobbyd-${VERSION}-linux-amd64 daemon/*.go
env CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o ./bin/lobbyctl-${VERSION}-linux-amd64 ctl/*.go
# linux arm
env CGO_ENABLED=0 GOOS=linux GOARCH=arm go build -o ./bin/lobbyd-${VERSION}-linux-arm daemon/*.go
env CGO_ENABLED=0 GOOS=linux GOARCH=arm go build -o ./bin/lobbyctl-${VERSION}-linux-arm ctl/*.go
# linux arm64
env CGO_ENABLED=0 GOOS=linux GOARCH=arm64 go build -o ./bin/lobbyd-${VERSION}-linux-arm64 daemon/*.go
env CGO_ENABLED=0 GOOS=linux GOARCH=arm64 go build -o ./bin/lobbyctl-${VERSION}-linux-arm64 ctl/*.go
# darwin amd64
env CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o ./bin/lobbyd-${VERSION}-darwin-amd64 daemon/*.go
env CGO_ENABLED=0 GOOS=linux GOARCH=amd64 go build -o ./bin/lobbyctl-${VERSION}-darwin-amd64 ctl/*.go
# darwin arm64
env CGO_ENABLED=0 GOOS=linux GOARCH=arm64 go build -o ./bin/lobbyd-${VERSION}-darwin-arm64 daemon/*.go
env CGO_ENABLED=0 GOOS=linux GOARCH=arm64 go build -o ./bin/lobbyctl-${VERSION}-darwin-arm64 ctl/*.go

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@ -2,10 +2,12 @@
In one of ours projects we needed service discovery that doesn't need complicated setup just to share
a simple information about running services and checking if they are still alive. So we came up with
this small service we call Lobby. It's like a lobby in games but in this case there are servers. Each
server runs one or more instances of lobby daemon and it regularly sends how it's configured.
this small service we called Lobby. It's like a lobby for users in games but in this case there are
servers instead. Each server runs one or more instances of lobby daemon and it regularly sends info
about its hostname and configured labels.
We call the information about the server and services running on it *labels*. Every server shares
Labels are similar what you could know from AWS. It's basically alternative to resources' tags feature
with the only different that you can use this anywhere. Every server sends something called
"discovery packet" which is basically a json that looks like this:
```json
@ -20,15 +22,16 @@ We call the information about the server and services running on it *labels*. Ev
}
```
The packet contains information what's the server hostname and then list of labels describing
The packet contains information what's the server's hostname and then list of labels describing
what's running on it and what are the IP addresses. What's in the labels is completely up to you
but in some use-cases (Node Exporter API endpoint) it expects "NAME:VALUE" format.
The labels can be configured via environment variables but also as files located in
*/etc/lobby/labels* (configurable path) so it can dynamically change.
*/etc/lobby/labels* (configurable path) so it can dynamically change. Another way is to use
*lobbyctl* which can add new labels at runtime.
When everything is running just call your favorite http client against "http://localhost:1313/"
on any of the running instances and lobby returns you list of all available servers and
on any of the running instances and lobby returns a list of all available servers and
their labels. You can hook it to Prometheus, deployment scripts, CI/CD automations or
your internal system that sends emails and it needs to know where is the SMTP server for
example.
@ -39,15 +42,16 @@ messaging system which handles the communication part but also the high availabi
NATS is easy to run and it offloads a huge part of the problem from lobby itself.
The code is open to support multiple backends and it's not that hard to add a new one.
Support for NATS is only less than 150 lines.
## Quickstart guide
The quickest way how to run lobbyd on your server is this:
The quickest way how to run lobby on your server is this:
```shell
wget -O /usr/local/bin/lobbyd https://....
wget -O /usr/local/bin/lobbyd https://github.com/by-cx/lobby/releases/download/v1.0/lobbyd-1.0-linux-amd64
chmod +x /usr/local/bin/lobbyd
wget -O /usr/local/bin/lobbyctl https://....
wget -O /usr/local/bin/lobbyctl https://github.com/by-cx/lobby/releases/download/v1.0/lobbyctl-1.0-linux-amd64
chmod +x /usr/local/bin/lobbyctl
# Update NATS_URL and LABELS here
@ -72,7 +76,7 @@ systemctl enable lobbyd
```
If you run lobbyd in production, consider to create its own system user and group and add both into this
service file. It doesn't need to access almost anything in your system.
service file. It doesn't need to access everything in your system.
To test if local instance is running call this: